
Operators who are MIA will remain in the Sub-Zone they were lost in and can be rescued in a future Incursion, by being cut out of an Archæan tree.

If players don't make it to extraction or the airlock, they will be considered MIA. This can also be avoided as players venture deeper into the Incursion, facing a riskier Sub-Zone instead of extracting to gain even better rewards.

Every Sub-Zone also has an Extraction Point where players can secure the intel gathered so far. There is one objective available per each Sub-Zone in the incursion, and players move between Sub-Zones via an airlock which, once sealed, cannot be passed through to backtrack. In each Incursion, players can proceed by completing objectives to gather intel, such as planting trackers on dormant nests. When hostiles are killed in a non-stealthy fashion or nests are alerted, they will spread a corrosive goo on the floor called Biofilm that is difficult for players to walk through, like the barbed wire in Siege. As you'd expect, a lot of the mechanics are similar to Rainbow Six Siege, with players able to lean while aiming, shoot through walls and barricade windows. Stealth is suggested as a result, where players can sneak up to and take down a target with their REACT Blade, often to source a sample from the creature to complete an objective. These are Parasite's hostile force, alien-looking creatures with "different behaviour and skills." Players will have to be careful when fighting them as if alerted they will summon more hostiles to attack the player or even alert a nest, which produces hostiles until it is destroyed. The player can also choose between a Stun Grenade, a Nitro Cell and a Scan Grenade during the loadout phase.Ī simulation introduces players to the game, and its main threat: Archæans. Once players pick an Operator they will see a loadout screen where they can customise their weapons with attachments and pick from a set of gadgets, including a Recon Drone, Body Armor and an Ammo Satchel. Tachanka can deploy a Mounted LMG, and Alibi can use Prisma decoys to attract enemies. When it comes to difficulty, this will affect everything in the mission, including some of the hazards in the map, but the harder the difficulty the more rewards you will get from extracting at the end of the mission.We got a small glimpse at the playable Operators, including Alibi, Lion, Vigil, Ela, Finka and Tachanka, who retain or reflect their abilities from Siege. This means that running down a hallway is a foolish way to trigger an attack, so be sure to scout out the path first. The main thing of these is that bringing the correct gadgets and taking the sound you make into account. While the details for the gameplay can be broken down in the video below, there are some key things to keep in mind. In these maps, you can complete thirteen different randomized mission types, and a mixture of enemies, operators, and in-game nuances to complicate things. This game will have twelve dynamic maps that are divided into three zones each. Now, let’s get into some gameplay details. As players play these various operators, they will level up those specific operators as well, which will in turn unlock better skills and weapons for them as well. Each operator has skills that are helpful and effective when used for solo reasoning, but thinking and utilizing skills and gadgets in a way that works with the squad could turn the tides of a game.

Each operator has a unique ability, as Siege players will know, so unlocking new operators to play as can be the step you need to find the operator with the skill that fits a specific playstyle. As for the operators players can choose from, their gear and gadgets can change the way players play the game.
